Unreal Engine 5 is a game engine that can be used to create realistic environments and when combined with photogrammetry and lidar scanned models the possibilities are endless.
UE has been around for a while now but, recently, the company released its new engine version 5 with nanite technology. This is a huge breakthrough in computer graphics and how high poly meshes are rendered on screen. Before now a mesh would typically be comprised of as few polygon surfaces as possible to create the 3d effect desired. High levels of detail were baked into images and normal maps to give…
With the beta release of Unreal Engine 5 we got the new feature of Lumen lighting. The easiest way for me to describe it is real-time global illumination. Objects of your scene affect other objects based on their color and reflective nature. This is even more true for emissive objects.
#iClone, #AccuLips, #Lip-SyncAnimation
Ever since I made my previous short film with a play on the Mandalorian, I have been thinking about how to make my next one. The most difficult part of the previous short was getting the voices and lip sync for iClone to render in Unreal Engine.
When Reallusion and Replica introduced this challenge I was super excited. I wanted to see how I could adapt the script and idea I had so AI characters could play the parts.
I actually started with my script. I had two characters. I knew they wanted to be cops. I…
Natural materials are true to their character. What does this mean?
They speak to us from a long historical context and deep relationship with the human spirit. Natural materials such as wood and stone are pure. They’re less manipulated, less altered. They come from a long connection with people and the land, so we have an inherent understanding of them. This translates when we see or touch them.
This is important because it provides a sense of permanence; a sense of connection to the human spirit. Cladding with natural materials also has the appeal of looking contextually correct. It’s wonderful…
A lot of architectural design firms are not sending weekly updates when they’re working on a project. This is a big mistake! In this article, we will discuss the importance of sending weekly updates to clients and how communicating regularly can help you build trust and loyalty with your current clients.
Weekly updates are important for a number of reasons. If you’re not updating your clients regularly, they’ll think that the project is going nowhere and that their money invested into it was wasted. What have you been working on? Are they even doing anything with my project?
The Surfside condo collapse has been a tragedy for the community and has many people are worried about their safety. The known structural degradation should have been enough to prevent such a disaster, but that wasn’t so in this case. How were these people let down and what can we learn from an experience such as this? As Engineers and Architects, we should learn from terrible tragedies such as these.
As news and footage from the scene started to come in of this terrible event the story started to unveil itself. A concrete condo tower built along the beachside nearly…
The Animation. There are a number of ways that this could be done. I’ll describe what I did and what I ended up doing that was almost faster.
Reallusion and Unreal Engine have a link between them that allows you to take the animation that you create for the characters in iClone into Unreal without really exporting anything. You set up Livelink plugin and stream the animation over to the characters and basically, record takes of that animation.
It works really well and this is what I started to do, but it takes a tremendous amount of computer power. You…
Time to get into the forest creation. Previously in the storyboarding process, I created the idea that this would all take place inside a forest clearing. I needed a super quick way to build out the world with some depth but really just focus on the clearing itself.
I chose to use a Brushify.io pack. I used the Moorlands pack from Joe Garth. He creates great out-of-the-box solutions to creating massive worlds in Unreal Engine.
I just had to lower the lighting levels, adjust the landscape a bit and add some large trees around the scene. …
I don’t have the luxury of actually filming a movie with real people. I just don’t have the time to get out and do it for one. Finding people willing to do it with me is a whole other issue. So creating this short as an animated film is the most logical thing to do. Plus it’s what I enjoy trying to create.
I needed characters. In my script, I had originally created 3 characters. Since I created that I decided to pair down the characters to 2. The Mandalorian and his friend.
My go-to for character creation is nonetheless…
Obviously, I’m no expert on creating scripts or storyboards. I choose to try my hand at an approach that just kinda came to me after researching storyboards. What if I used an animator app to sketch my ideas and possible camera movements and character animation?
I chose to use Rough Animator. You can find it on the app store. In this app, you can create various layers and sketch out a sequence of frames into that sequence. Much like a flipbook.
I’m an Architect. My favorite thing to do is create stories through architectural design. Founder of Whitewash Studio architecture firm in Atlanta, GA.