Digital Metahumans and Their Impact on Architectural Design

The world of Architecture has changed dramatically in the past decade. The use of digital technology and new design techniques have allowed for buildings to be more efficient, beautiful, and sustainable than ever before. But what does this mean for architects? This article will explore how the rise of digital metahumans is affecting architectural design by looking at potential use cases.

Metahumans are digital realistic humans created by Epic Games. In this article Metahumans will stand in for any realistic digital 3D human. There are other software’s used to create such people like Character Creator 3 for instance. But, this advancement in the realism and ease of use created by Epic games to be used in Unreal Engine is taking digital humans to an all new level.

What do these new digital humans have to offer Architects? Well, for starters they can be used as an accurate representation of the project’s inhabitants. Architects use computer models and animation as a way to represent their design projects. With the advancement of computer graphics and real-time rendering provided but programs such as UE4, realism on projects is become the standard. Often times people are that weak link to creating a realistic believable animation.

To create a model that represents human like figures (i.e. people) has a lot to do with movement, reactions, and of course textures. With metahumans you are able to create scenes with any number of realistic looking humans which will accurately show how your design could look in real life at day or night.

This offers some ground breaking realism and story telling to your architectural designs that was not available several years ago. This technology is one of the many reasons why architects are turning to digital metahumans in order to make their designs more compelling and accessible.

  • Digital Metahumans offer a new level realism for architectural design
  • Digital metahumans allow you represent human figures with an accuracy that was not available some years ago, this allows your renderings of people interacting with spaces or each other or even just buildings themselves feel much more real than what has been possible before
  • This offers architects another way to communicate how space might be used by humans which creates a stronger connection between them and the client because it becomes easier for someone who doesn’t have experience designing projects like these to understand exactly what they would see if they were inside

The way digital metahumans are represented now allows for much more versatility than before. It’s no longer necessary to create complicated animations and detailed custom human looking materials in order to be able to put people into a space, which means that something like an office building could have a mix of many realistic looking people immersing you into the environment.

I look forward to seeing how this starts to work its way into the Architectural field and start to create compelling stories that our clients can experience.