Mandalorian Missing Grogu — Short Film Project — Part 4

Marc Sawyer
2 min readJun 21, 2021

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Time to get into the forest creation. Previously in the storyboarding process, I created the idea that this would all take place inside a forest clearing. I needed a super quick way to build out the world with some depth but really just focus on the clearing itself.

I chose to use a Brushify.io pack. I used the Moorlands pack from Joe Garth. He creates great out-of-the-box solutions to creating massive worlds in Unreal Engine.

Moorlands Pack in Unreal Engine Marketplace

I just had to lower the lighting levels, adjust the landscape a bit and add some large trees around the scene. This is what the scene looked like in the end with the use of a firepit from Megascans library.

I had a lot of issues with the trees, the lighting, and the firepit. I was supposed to have a fire but all I could get to show up was smoke. Kind of disappointed but had to move forward. I need some better trees. The leaves kept disappearing so they all looked dead. I guess it worked out but if I had to have leaves I would have been in trouble. Almost feel like it was some weird cull issue. They would show until I got a certain number in the frame then they would vanish.

The next thing I needed to do and the last step was to animate the characters. For this, I went back to Reallusion and started up iClone7.

Continue to Part 5>

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Marc Sawyer
Marc Sawyer

Written by Marc Sawyer

I’m an Architect. My favorite thing to do is create stories through architectural design. Founder of Whitewash Studio architecture firm in Atlanta, GA.

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