Photogrammetry is a technique that uses multiple photos to create 3D models. This article will show you how to plan a photogrammetry shoot, including what equipment you need and the software you’ll use for post-processing. We also have tips on how to take photos that are useful in the project post-processing phase (elevation, overlap).

What is photogrammetry and how does it work.

Photogrammetry is a process that goes beyond typical photography. It’s the process of using software to extrapolate 3D models from 2D photographs. This technology has been around for decades but in recent years it’s become popular with help from computer graphics and video game development. …


What’s the most important thing when creating computer animated films? First it’s the story. Then it’s the realism of the graphics. Light, materials and the way they react with the environment to create a realistic feel. Cloth simulations are one of the hardest and most important pain points to solve in terms of bringing cloth physics to life in computer animated films.

What’s marvelous designer? For those who don’t know, it’s a 3d software that specializes in clothing design. It uses its own proprietary scripting language which allows you to control all aspects of simulation from basic geometry manipulation all…


We all want realistic cloth physics in our animations. They add an entirely new level of realism to our scenes. Cloth simulation is a 3D cloth animation technique that has been popularized by the advent of cloth simulation software. It allows designers to create and animate clothing in real-time, as well as simulate cloth physics for video games and films.

With cloth simulation, you can better mimic the natural way cloth behaves when worn… There are two major types of cloth simulations: interactive and non-interactive (or prerendered). Interactive cloth simulations require some form of user input or cloth physics in…


It’s important to feel you make a difference in the world. So let’s talk about why your work needs to make a difference in the world.

It can be hard to get out of bed in the morning knowing most people don’t appreciate what you do. Especially for creatives, because it’s our ideas, our emotions that speak through every line, brushstroke, and pixel — inviting judgment from everyone who views it. But I believe we should, as creative individuals, rise above this. …


An architect’s job can be categorized into two main areas: the creative process and decision-making. Architects have to design spaces that are functional, enjoyable, and sustainable. In order to do this, they need to know how people function within a space (ergonomics), what features might make it more appealing or less so (aesthetics), and which materials will work best for their client’s needs. All of these factors are considered when formulating decisions about the design.

A successful architect’s job starts with good design. To put it simply, they need to be able to visualize and articulate what something will look…


Architects are always looking for the newest and most powerful tools to help them design better buildings. Architects are innovative, and always like to try new tools, even if they are a little bit out of the ordinary.

The most recent tool that I’ve found in the iPhone is the Lidar scanner. You might think this is just another version of the laser measuring device that architects use now, but it is far different than those. The new iPhone 12 pro lets you scan an area and then process a textured mesh of that scan to scale. …


A game-changer in the making? Given that lidar is an emerging technology, there are a lot of unknowns. But one thing is clear: This innovation has the potential to change our world as we know it. Let’s explore what you need to know about this innovative technology and why you should be excited about its future applications in Architecture.

Although this technology has been around for a while, still a lot of us don’t know exactly what lidar is and how it actually works. The word lidar itself comes from light detection and ranging, which is the technique of measuring…


Unreal Engine 5 is a game engine that can be used to create realistic environments and when combined with photogrammetry and lidar scanned models the possibilities are endless.

UE has been around for a while now but, recently, the company released its new engine version 5 with nanite technology. This is a huge breakthrough in computer graphics and how high poly meshes are rendered on screen. Before now a mesh would typically be comprised of as few polygon surfaces as possible to create the 3d effect desired. High levels of detail were baked into images and normal maps to give…


With the beta release of Unreal Engine 5 we got the new feature of Lumen lighting. The easiest way for me to describe it is real-time global illumination. Objects of your scene affect other objects based on their color and reflective nature. This is even more true for emissive objects.


#iClone, #AccuLips, #Lip-SyncAnimation

Cop Jokes Short Film

Ever since I made my previous short film with a play on the Mandalorian, I have been thinking about how to make my next one. The most difficult part of the previous short was getting the voices and lip sync for iClone to render in Unreal Engine.

When Reallusion and Replica introduced this challenge I was super excited. I wanted to see how I could adapt the script and idea I had so AI characters could play the parts.

I actually started with my script. I had two characters. I knew they wanted to be cops. I…

Marc Sawyer

I’m an Architect. My favorite thing to do is create stories through architectural design. Founder of Whitewash Studio architecture firm in Atlanta, GA.

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